Tofu Engine

~ a 2D game engine w/ an eco-friendly pixel-art retro-soul ~

v0.12.0

Usage

local Class = require("tofu.core.class")

Description

As you might know, Lua is not an out-of-the-box object oriented programming language. It is, however, multi-paradigm in nature and with some clever usage of metatables, classes can be implemented fairly easy. Tofu Engine offers this facility with the tofu.core.Class module, so that you won’t need to include a full-fledged OOP library every project.

Functions

Class.define() : table

Defines a class. The newly defined class will have a variable-arguments static method new(...) that is to be used to create instances of the class. The optional method __ctor(..) is called upon instance creation.

local Counter = Class.define()

local function Counter:__ctor(...)
  self.value = 0
end

local function Counter:increment()
  self.value = self.value + 1
end

return Counter

Class.borrow(proto : table, model : table, criteria = nil : string)

Copies all the references from model to proto, much like as the concept of mixin, to borrow the functionalities.

proto can be either a class or an instance. In the first case, borrowed functions will be shared dynamically among every class instance. In the latter, the functions will be present only on the selected instance.

model can either any table (not necessarily a class created with Class.define(...)).

criteria is an optional argument specifying the behaviour when a model function with the same identifier is already present in class proto. If set to extend the existing function is called before the new one; if set to chain the existing function is called after the new one; if set to replace the existing function is replaced with the new one. Please note that the __ctor() function has a special treatment as it is always extended.

Any other variable (i.e. not of function type) present in model is ignored.

local A = Class.define()
function A:say()
  print("Hello from A!")
end

local B = Class.define()
function B:say()
  print("Hello from B!")
end

local C = Class.define()
function C:say()
  print("Hello from C!")
end

local c1 = C.new()
local c2 = C.new()

Class.borrow(C, B, "extend") -- Every instance of `C` will include `B` functions (appended).

Class.borrow(c2, A, "chain") -- Only instance `c2` will include `A` functions (prepended).

print("--- c1 ---")
c1:say()

print("--- c2 ---")
c2:say()

The example above will result in

--- c1 ---
Hello from C!
Hello from B!
--- c2 ---
Hello from A!
Hello from C!
Hello from B!